BATTLE ROBOT DEITIES (FUCK YEAH~!)

So… this was actually something I saw some time ago, when I was visiting a museum in Taiwan. I think it was some exhibition about drawing of robots… or of buddha, cause that promotional poster really…. reeeaaalllly looked like a robot buddha.

At that time I pointed it out to my sis and joked about a war between robot versions of deities. It was funny at the time and for some reason… the idea came back to me only recently. So I had some serious thoughts about it… maybe not as a story… maybe as a… drawing project? I have no idea how to draw robots though, let alone deities.

Obviously this idea would offend millions of people, mainly because people get offended too easily. Can’t say a single word without SOMEONE taking offence to it. Seriously. If it isn’t the religious groups or fanatics, then it would be the feminazi, the animal rights groups, the parents association, gun advocate groups, mafia, drug dealers, governments, or just the angry 12 yr olds who seem to have more of a sex life than the prostitutes of the World combined.

But let me ignore them for this instance, because if I’m going to offend someone, why not offend a whole bunch at once and be done with it?

Anyway, if there is going to be some big fight with giant robot versions of deities, then it would be best to use the religions that have multiple deities. That means, Christianity and Islam are right off the bat, OUT. They only have one God, the rest are… mortals? Angels not included. If they were, it would be too confusing.

So I was thinking… Buddhism, Shintoism, Hinduism, Ancient Greek, Ancient Egypt, Norse, and…. Mayan? I think the Mayans had a whole bunch of deities but I can’t remember… need to check. Which other culture has a large array of deities? I was sure there were a heck more than the ones I listed.

Anyway, the way this is suppose to go is that the Robots are not the deities themselves, but rather like gundam robots, they are the giant weapons with various abilities based on their actual respective lores and descriptions.

For a story? If ever…. I guess the robot deities are representing their real World’s ‘influence’. It may not be religious in a sense… So basically the different robots fight for ‘influence’. Their pilots are special people chosen from each of their own regions. Or something… Well, like I said before, not really a story thing, just an idea. And IDEAS ARE FUN.

Kurogane Kou VS Asheraxia Ilvyian Shivylie Winveros

So looking at my stories, I had to wonder about this weird fictional fight. Mainly because I was watching Death Battle on youtube. But yeah, whatever. I thought this was interesting because Kurogane Kou is actually somewhat loosely based on Asheraxia Ilvyian Shivylie Winveros. However they both bring different strengths and weaknesses.

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Kurogane Kou is the main character of my Angel Beats! fanfic, What We Die For, and is the last boss in the sequel What We Live For. She is the leader of the Sixth Division of the SSS2, the Guardians. Known to be the ‘ultimate’ weapon of the SSS2, she is peerless after reaching her full potential. It is said that with one swing of her weapon, she can level a battlefield and after her mad killing at the battle of Big Site, she was nicknamed the ‘reaper’.

Kurogane Kou started out as an unwanted twin of the Kurogane household, an old family that has the tradition of martial perfection. While her brother was chosen to inherit the family’s Kurogane Iai style, Kou was left to choose her own martial skill, which she chose Kyudo. After the death of her brother, she was forced to learn the Iai style but as she was not trained in it since young, her endurance could not match the requirement. She was killed by her own mother and was sent to the Afterlife where she had amnesia. During her initial days of joining the SSS2, she displayed her skills in copying others, and her quick ability to adapt to the situation, which caught the eye of Taeno Yuki, the Queen of the SSS2, who quickly made Kou into her elite champion. Kou became even more deadly after she regained some of her memory, turning into a stoic fighter. After the Battle of Big Site, she gained her signature Scythe as well as her style of ‘swing once, kill fifty’. As the leader of the Guardians, Kou is also the most powerful Division leader of the SSS2, as her SIN being Wrath, called the ‘purest’ of all Sins. Being tied to SIN, she is able to transform into her Sin’s form, Wrath. It is also revealled that Kou was the chosen vessel for the ultimate evil and darkness, Chaos;Sin and the only thing that can defeat that was the very physical manisfestation of Perfection, TRUTH.

Her weapons are two Katana (Kurenai and Hikari) and her Scythe of the Reaper. Before becoming the leathal weapon that she is known to be, she was still quite a skilled fighter, having her skills trained by her father in the art of Kurogane Iai, which is the art of fast draw of the sword. Together with her powers as a leader of the SSS2, her fast draw can cut through time and space, being instantaneous as well as deadly. However she is not completely proficient in that skill as she only learned this art after her brother died and she was forced to learn it. Her true proficiency is in the art of Kyudo, which is Japanese Archery. However after she became the leader of the Guardians, she gave up archery and took the battle directly to the enemy.

Kurogane Kou’s fighting style is best described as a ‘glass cannon’. Her explosive power and fighting abilities are the best in the Afterlife and no one can stand up to her attacks for more than five minutes (besides a few select people). However her total endurance level is extremely low. Her total fighting ability only allows her to fight for a total of a few hours. After this, Kou is unable to keep standing and her body will start to break down. While in the Afterlife, Kou would revive after dying, it is noted that after the story of What We Die For, as Kou awakens as the Reaper of the SSS2, she has never died.

In terms of abilities, Kou has quite an arsernal at her disposal. In her normal state, Kou has the ability to copy the moves of others just by seeing them in action. However this exerts more strain on her body than usual as her body was never trained to pull off such skills. As the ‘reaper’, Kou goes all out without any hesitation and she is the epitome of the Genocide Protocol (to kill the enemy without care for own self). When activating her ‘Wrath’ mode, Kou would be equipped with her ‘SATAN’ armour, which increases her endurance by five fold though that is still not a whole lot. Her speed also becomes near impossible to see and her strength increases ten fold. In her Wrath mode, Kou is empowered by the image of a Dragon and she is able to fly with the help of her draconic wings (this was not included in the fanfiction). In this mode, Kou can unleash the power of ‘Chaos’, which unleashes all darkness accumulated in the World (past, present and future) into form of unlimited swords that Kou can control like a snake to follow her enemies. Despite this mode drawing upon insanity and madness, this skill does exert strain on her body as well. When Kou reaches her limit, she will unleash ‘True Wrath’, which transforms her into ‘Chaos;Sin’, the ultimate form of darkness. As Chaos;Sin, Kou has unlimited endurance, strength and power. Drawing upon the chaos of all existence, Chaos;Sin is nearly unstoppable, even by ‘Order’ (who is normally able to defeat Chaos but this is Chaos;Sin, not just Chaos). The only weakness of Chaos;Sin is TRUTH, which is what Katsuragi Rei became the physical embodiment of. It should be noted that although Chaos;Sin can draw upon unlimited power, it is still possessing a mortal body and thus can be injured (weakness does not equate to ‘only method of injuring’).

In the story, Kou is able to kill thousands of Angels that range from class D to class A as noted in her rampage at the end of What We Die For which earned her her nickname reaper. She is known to be the only one who can fight an EX Angel on even terms. She is known as the only person to be able to be in complete control of her SIN and her weapon as Chaos;Sin is known as END, which is able to cleave through existence and time. It should be noted that as Chaos;Sin, Kou is effectively no longer in control of herself although Chaos;Sin is not a berserker type of character. Kurogane Kou was trained by her father when she was still alive in the style of Kurogane Iai, and was an expert in Kyudo, and has copied many skills of the SSS2’s elite. Kou was also trained at some point by Sakagami Tomoyo (who commented that Kou did not need to learn Overclock as Kou’s skill was already beyond that). Kou’s combat experience is massive, given the 50 years that she spent fighting constantly in the Afterlife. She has no remorse for her enemies and will go all out from the beginning.

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Asheraxia Ilvyian Shivylie Winveros is the main character of Painted Wings, the fanfic for Ragnarok Online. Known to be a guardian of Rune Midgard, she has a wide arsernal of powers at her disposal and has fought against the worst destructive force of her World that had even gotten Odin of Asgard afraid. She is called upon as the only being capable of fighting that being and managing to defeat him (When Odin and the Gods of Asgard could only manage to banish him), and when Rune Midgard was being invaded by beings of the other realms, it was Asheraxia that was the only being capable of stopping this calamity.

Asheraxia Ilvyian Shivylie Winveros is the child of Lenith Yuril Winveros and the demon of destruction, Vestrastos. Lenith Yuril Winveros is the reincarnation of a battle Valkyrie and the Winveros was an ancient Knight Lord family who had powerful ancient Elven blood within them and therefore immense magical potential. However Asheraxia was seen as an abomination and was to be killed. The Knight General, the patriact of the Verther clan in service to the Winveros, took pity on the child and chose to hide her, and this happened right before the night the Winveros family was betrayed and killed. Unfortunately the village in which Asheraxia was living in was attacked by Vestrastos, during which Vestrastos gave Asheraxia a portion of his being, also known as the ‘dark curse’. Asheraxia was then brought into the Crusader order by Bishop Sarai, who also trained and brought her up to be a Crusader and renamed Tharin Lethmen. Being cursed, Tharin was called the Black Crusader and was sent on the most dangerous of Crusader trials, to collect the four guardians of Rune Midgard. Along the way, Tharin became a vampire and though was cured of it, is still able to use some of its power. Tharin is also shown to be the only person in Rune Midgard to use the ancient skills of Magic Knights, as well as using Fusion equipments, a technology that no one else is able to use though many have tried. Tharin later leads the rebellion against the tyranny of Prontera and collecting the four guardians, unlocks the seal where her mother, Lenith Yuril Winveros is held. Lenith tells Tharin of her true name, which allows her to fully utilise her true potential. As Asheraxia Ilvyian Winveros, she was also given the ‘title’ of ‘Shivylie’, which further enhances her power and allows her to use the Winveros’ ultimate weapon, Ragnarok. After leading the rebel army to victory, she takes the throne and prepares Rune Midgard’s army to face Vestrastos. Facing Vestrastos in combat, she ultimately defeats the devil of destruction and saves Rune midgard although in the process she dooms herself to petrification as she too is tied to the fate of Vestrastos. In the third story, Asheraxia is awoken from her slumber to save the World of Rune Midgard from the other realms by severing it from Yggdrasil and becoming the main guardian of Rune Midgard from then on.

As a Crusader, Asheraxia has had extensive training in the Crusader’s form of battle, which includes the ultimate skill Grand Cross, which does extensive damage to an area, however it also causes damage to herself. Asheraxia, having extensive magical potential, is able to train herself to be a magic knight however due to the dark curse, her affinity is restricted to dark and holy magic. Her affinity to holy magic is further diminished when she became a vampire and even after being cured her affinity to darkness was still significantly higher. Being able to use Fusion equipments allowed her to gain the knowledge and battle abilities of her Fusions, allowing her to have a wide array of fighting styles and techniques that range from bare fist, twin swords, polearms and so on.

Her dark curse is different from other cursed beings, as other cursed beings have their life force drained from them and becoming more powerful in exchange. Asheraxia was given more power at the cost of her affinity towards darkness increasing. This is due to Vestrastos seeing Asheraxia as the only being who can defeat him and therefore giving her that additional edge to do so.

Despite being cured of vampirism, Asheraxia still retains much of its power, such as its dark necromantic spells and together with the fusion equipment Aira, is able to fully utilise all of her vampire abilities despite not being one.

True names are the middle names of characters who hail from powerful noble families and by realising ones own true name, they are able to bring out their true potential and power. Each powerful family also has what they call the ‘title’, which is to be added behind the true name of only the most powerful member per generation. This would allow them to use the family’s ultimate weapon/spell.

Asheraxia has a wide array of weapons, starting with her Crusader sword, and Aigis shield. While the sword is not special, it is effective against the undead. The aigis shield is the hidden treasure of the Crusader Order and can block and reflect any attack if activated. Asheraxia also has a bag of magic crystals to help augment her attacks with various elements. Her most diverse choice of weapon is actually her ability to use Fusion equipments. By fusing with six different beings, she can draw out different types of powers. The four guardians, Aira the dark homunculus, and Fenrisulfr, the divine Wolf God. Using the ultimate weapon of the Winveros, Ragnarok, Asheraxia can wield the two handed blade easily with the sword bringing out her full power.

However with all of her power, Asheraxia is quite weak without her Fusion equipment, and when her dark curse flares up, she loses control over herself and her body will undergo tremendous strain. As her affinity with darkness increases, her affinity with holy magic decreases drastically. Asheraxia is also extremely indecisive and often finds herself unable to face the dangers alone. She often worries about her comrades and will sacrifice herself to save them. Despite the fact that she was necessary to save Rune Midgard, it was the combined efforts of her, Fenrisulfr and the four guardians that made that task possible.

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As the two of them each had different stages that changes their power different, we shall examine how each stage would fair against once another.

Asheraxia as Tharin the Crusader against Kou when she was still alive. This fight would go to Asheraxia due to her extensive training as a Crusader, and while Kou was a kyudo expert, her skills in her family Iai was limited.

Asheraxia later trained to use magic extensively under the tutelage of Feyrin, the mage of the Mether royal family. Against Kou who entered the Afterlife and became Yuki’s champion, Kou would take the edge due to her adaptive nature.

Later Asheraxia became a vampire and her dark curse became more active. She also started the usage of Fusion equipment. Kou, on the other hand, became the reaper after the battle of Big Site. For this stage, Asheraxia has the edge. While Kou became more destructive, her range of arsernal did not increase, but rather decreased as she chose to only use her close range weapons. Asheraxia, on the other hand, had gained additional weapons and powers that drastically increased her power.

When Kou unleashed her Wrath ability, she became immensely strong. Against Asheraxia who received her true name, however, Kou still lacks in endurance.

The last stage is during Kou’s True Wrath state, against Asheraxia’s Guardian state, Kou would win. As Kou becomes Chaos;Sin, she becomes more powerful as she draws upon the chaos of existence. Together with her weapon END, she can kill anything. Asheraxia, on the other hand, despite being an all-powerful being, is still subject to wounds and injuries. Her power may have become powerful enough to support an entire realm, however against a being like Chaos;Sin, which is essentially the physical manisfestation of Chaos and Sin, even powerful guardian like Asheraxia would have to concede.

Spear

So I was watching a trailer for Capcom’s 2015 game, Deep Down. I thought it looked pretty nice, and if it was somehow a spiritual successor to Dragon’s Dogma, all the more awesome. I loved Dragon’s Dogma and really, it was the perfect action rpg game in my opinion. There were some quirks but those were easily overlooked.

Anyway, I got myself thinking about a new story idea… chances are, this will never see the light of day if I did not write this.

So the story woould lie with a single spear. A spear that had seen wars, bloodshed, strife and suffering. This spear is special in that its origins are unknown and it has never dulled nor been shattered. It also grants its users the memories of its previous users. Kind of like Soul Sacrifice… but not a talking book.

Each person who picked up the spear had used its power for their own purposes, be it for revenge, for power, for self-defence. There are some who believe that the spear is a cursed item and there are some who believe it is a holy relic.

The story would begin with the protagonist (who isn’t shown or named), reaching out and grabbing onto spear. For what reason the current protagonist wants to use the spear is not known, but the memories for the previous users are revealed to the current protagonist.

Each memory shows a different era in history and different parts of the World. Each user having different views on what the spear is (whether it is a holy relic or a curse item), however they each wanted the power of the spear to fulfil their own goals. Most of the users would die after accomplishing their goals so some would see it as a curse. However the spear, once picked up by a user, can never be used by another until the chosen user at the time has either died or accomplished their goal, in such a sense it also empowers its users to ensure they have a better chance to accomplish what they sought to achieve.

Some who gain the spear for power, to lead and forge a nation. Before being betrayed

Some who gain the spear for revenge, to right the wrongs done. Then they shall succumb to their wounds

Some who take on the spear to defend themselves from the pain and the hardships of life. They will be driven mad by what they see

Some taken on the spear for the sake of others, to protect the one they swore to defend. They would die upon their feet, standing between their foe and their charge.

Some use the spear for the sake of the corrupted. They would then turn that spear upon their own masters and then themselves.

Some covet the spear. Others fear it.

In the end, the spear is only a spear. Through the eyes of those who once wielded it, the protagonist can see that through the actions of the wielders, the spear can be a holy relic that brought peace and justice. Or a cursed object that brought suffering and destruction. It is both sacred and cursed. It depends on who wields it, for what purpose, and in what historical and cultural context they use it in.

It is still not known who the current user is or what his/her goals are with the spear, but in the end it all does not matter, because what makes it right or wrong, what determines if it is justice or a crime is up to the user and what actions would be taken.

Demon King will save the World? 魔王が世界を救う?

So an idea I had for a story was something like what you would find in most light novels in Japan these days. The Hero vs Demon Lord story has been told over and over again and while there are many variations of the stories, I had found myself enjoying each and everyone of them. I don’t know, maybe it’s simply the child in me bouncing up and down each time I read these fantasy stories.

So I had been thinking, what if I tried to write one myself? Of course, going along the lines of most Japanese light Novels since they are my inspiration for this story anyway.

でもなんかこゆう話はちょと難し。いや、ほら、こんなヒーローバサス魔王の話てもう使いすぎじゃない?もっとこう。。。新なストーリー探さないとまずいかも。魔王が世界を救う?なんかどこかで聞いたよっうなしますね。やべーピント来ね。

Anyway, the main story is simple. It starts AFTER the demon lord is defeated. Say what? After? How can that be the story? Yeah yeah, I hear you. But this is where it gets interesting. Okay, let’s begin.

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The Hero and his comrades have defeated the great Demon Lord. They celebrate and the Hero takes a dark crystal artefact that the Demon Lord had on his armour as a prize. The Hero and his party return to the human Kingdom and are given a Hero’s welcome with celebrations everywhere. Usual stuff.

The Hero takes the dark crystal and puts it into his holy sword, however this causes the Hero to be corrupted as the Holy sword amplifies whatever power it holds into its user and the Holy sword can only be used by the Hero (Just hero stuff). The Hero forcibly took control of the Kingdom and the Hero’s former party members all ran for their lives as the Kingdom is plunged into darkness.

The Mage of the group surmised that the crystal must be the one that corrupted the Hero and that only the Demon Lord can handle it properly. Reluctantly, the group decides that the Demon Lord must be found to retrieve the crystal before the dark Hero can corrupt and destroy the World (Cause why not?). With their objective in mind, the group splits apart to find the Demon Lord.

Meanwhile, the new Demon Lord has only been recently born. The Demon Lord will always reincarnate after their demise and would require hundreds of years before they can emerge at full strength. After that they would spend years gathering the different Demon tribes under them before being able to to wage war. The new Demon Lord, however, was born prematurely due to the absence of the dark crystal (which holds onto the dark powers and memories of the Demon Lords and it allows the new Demon Lords to grow in strength quickly).

The new Demon Lord, due to being born prematurely, is unable to determine its own gender and switches from a male human form and a female human form. The reason behind the human form is that the crystal holds onto the past memories of the Demon Lord, and with the crystal stolen, the Demon Lord’s reincarnation uses the form of the last being it remembered seeing (Which is the hero who is human). Weak and clueless, the new Demon Lord is found sleeping under a tree by the first of the Hero’s party members, the heavy warrior.

The heavy warrior explains that they need the Demon Lord to stop the corruption of the crystal though the new Demon Lord does not really understand anything. The two are forced to leave when some Demons arrive to kill the Demon Lord in order to gain the title for themselves (someone also started a silly rumour that eating the flesh of the demon lord will grant them immense strength).

As the two run out, they run into more rogue Demons and it is revealed that without the crystal, the Demon Lord is really useless and cannot control any Demons save for the small ones that are REALLY useless. The dual are then saved by another one of Hero’s party members, the Paladin. The Paladin, unlike the heavy warrior, does not trust the new Demon Lord as is part of the Paladin Code, but understands the need for the Demon Lord and protects the new Demon Lord.

The trio escapes from the Demon realm only to find that the Hero’s madness is spreading rapidly. With time running short, the heavy warrior and the paladin decide that they must protect the Demon Lord until the Demon Lord is able to gain back his/her strength. In order to understand how to increase the power of the Demon Lord, they need to find the mage of the Hero’s party. For some reason, the Mage had gone missing from the Mage’s tower.

In order to find the Mage, they decide that it would be best to find the other members of the group. Starting with the priest, who went back to the Church to try to find a way to evacuate people away from the dark corruption. When they find the priest, they notice that the priest was taking in the darkness from others and attempting to contain it within himself, however the priest is unable to contain the large amount of corruption from those who come to seek help and is at the breaking point. The demon lord, sensing the imminent danger, forcibly takes the darkness from the priest into herself (at this point the demon lord is using the female form). The demon lord manages to extract all of the darkness and frees the priest. However taking in the darkness begins to awaken the demon lord’s dark memories and darker nature.

With the priest joining them, the group set off to find to find the mage, whom the priest saw running towards the forest where the Archer of the Hero’s party stayed. The Archer, however, was captured by the corrupted soldiers of the Hero and brought to a stronghold. The party decided that the Archer would know where the Mage went and head to rescue the Archer (who is one of the last Elves after the previous Demon Lord wiped them out). The Paladin starts to notice the Demon Lord’s strange behaviour but said nothing of it. As for the Demon Lord, due to the absorbtion of the darkness, the previous selves and memories of the Demon Lord were starting to force itself to take over the current Demon Lord’s personality but the current Demon Lord manages to suppress it.

The group heads to the stronghold where the Archer is held and find that the last member of the Hero’s party, the Assassin, was waiting for them. The Assassin was planning to break in and rescue the Archer but with the group’s appearance, the Assassin believed the chances of a rescue would be higher. The group get into the stronghold and find the Archer, who was corrupted by the darkness that was forced onto her. The demon lord did the same thing as he/she did to the priest and took all of the darkness out of the Archer. This resulted in the Demon Lord suddenly bursting out in madness for a short moment, but it was enough to drain the Demon Lord of energy and alert the guards. The group then forces their way out to escape.

When they reach safety, the Demon Lord is confronted by the Archer, who still harbours hatred for the Demon Lord and was the only one who was outright against the original idea of using the Demon Lord. However Elves are honourable people and thus would not strike the one who saved her. However the Paladin was concerned about what the Demon Lord was hiding and upon confrontation, the Demon Lord told the group that he/she was losing control of their own mind. The group decides that it is best to find the Mage as soon as possible and the Archer tells them that the Mage fled to a cave under a water fall in the forest, guarded by fairies.

Upon reaching the cave, the Demon Lord realises that the corruption seemed to pause when close to the waters of the waterfall. Inside the cave, the group finds the Mage, who had been researching with texts from the fairies inside the cave. The Mage then explains to the group that the more the Demon Lord absorbs the corruption, the faster he/she can grow back to full strength to combat the Hero, however at the same time it will increase the chance that the old Demon Lord will return and try to rule all. The corruption is, in fact, a part of the ancient system of continuous cycles. The Demon Lord will take in all of the darkness and corruption of the land and contain it within themselves via the crystal. The problem arose when the first Demon Lord was unable to contain the darkness and became corrupted, thus leading to war. In order to balance it out, the humans were given the power to banish this darkness and by killing the Demon Lord, the system will reset. However when the Demon Lord revived, the previous memories came when the corrupted crystal, which led to the new Demon Lord being corrupted as well, and a repeat of the current cycle.

The Mage suggests that it would be best for the group to find certain ancient artefacts to help stabilise the Demon Lord’s corruption, all of which were distributed throughout the land and were entrusted to the leaders of the different tribes of the Demon and Human Worlds. The first artefact was in the cave, a small glass flask that was the source of the purity in the water. By taking the flask, the corruption would run rampant in the fairy domain, but the fairies willingly give up the artefact and allow the Demon Lord to drink from the water to further surpress the corruption. The group then head out to find more artefacts.

While the group continues on their journey, the group members becoming closer to the Demon Lord, who in turn becomes more afraid of what will happen should he/she lose their mind to the corruption. The Demon Lord also starts to regain more power and be able to control more demons than before.

The climax would be the the Demon Lord and the group amassing an army and attacking the corrupted forces of the Hero, and finally storming into the castle, the Demon Lord and Hero fight one another until the Demon Lord takes the crystal back. By taking back the crystal, the Demon Lord is able to use his/her power at full strength and takes in all of the corruption in the land. However in doing so, the Demon Lord takes in more corruption than what the artefacts can protect the Demon Lord from, leading to the Demon Lord’s corruption. But using the last bit of his/her strength, the Demon Lord forces him/herself into stasis to protect the group.

The conclusion would see the group going their separate ways, though they vowed that one day they will free the Demon Lord from his/her self exile and save his/her. I guess as a bonus they did find a way and would be waiting for the Demon Lord after he/her became free from the stasis.

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Characters:

Each character (except for the Demon Lord who has no name as of yet) is named after a prominant figure either in history or myth.

New Demon Lord, (name?)

  • Due to being just born as well as having the cursed artefact taken away, the new demon lord is weak
  • Also, the demon lord has yet to define a gender
    • Switches between a young man and a young woman
  • Is confused about everything
    • Innocent
    • Clueless
    • Weak
    • lazy
  • Due to being weak and not having the artefact, very few demons still follow the demon lord

Heavy Warrior, Volf

  • Male
  • Strong arm, heavy bastard sword
  • Understands the need for the demon lord
  • Friendly, protective

Paladin magic knight, Joan

  • Female
  • Strong defence, sword and kite shield
  • Does not like teaming up with the demon lord but knows of no other alternative
  • Believes in justice and protecting the weak

Wizard, Selene

  • Female
  • Offensive spells
  • Quiet and often keeps to herself

Priest, Ascle

  • Male
  • Healing and group barrier spells
  • Cheerful and kind hearted

Archer, Robyn

  • Female, elf
  • Long bow with twin short swords
  • Has a grudge against the demon lord for killing her people
  • Dislikes the demon lord.

Assassin/thief, Jud

  • Male
  • Assassin blades (arm blades)
  • Joker of the group

Zelda, a step too far part 3

I’m now in merry old England for studies. I have no idea what sort of impact that will have on my writings but nevermind that.

Following Sync after she claims the Spirit Medallion,

Sync heads back to the castle after being told that there was something happening at the Castle.

Upon reaching the castle, Sync finds out that Zelda is stricken with illness, which resonates with her dark mark.

The same darkness that caused Sync’s mark has affected Zelda.

Zelda tells Sync that while Sync went about getting the medallions, the darkness that she unleashed became stronger.

The darkness had overrun the temple of Time as well as the temple of Light, the last two temples, preventing Sync from gaining the medallions.

Sync decides she has to enter the inverse temples in order to decrease the power of the darkness.

Sync heads back to the Lost Woods, and finds it overrun by violent creatures and plants.

Sync finds the forest temple and finds that Saria is missing.

Entering the inverse temple, Sync finds herself in a dark version of the Forest temple. The dark Forest temple also plays in with the first trial, the fear of having no direction. The inverse temple also has voices echoing throughout about Sync’s lack of ambition or purpose. Sync’s companions are also unable to enter the inverse temple. Ide included.

Sync braves the temple and faces against the last boss, which is a larger version of the first Forest boss. After killing the boss, it transforms into a shadow of herself.

Shadow Sync traps Sync in a shadow maze, appearing and disappearing constantly before Sync.

Sync finds the exit to the maze and faces shadow Sync in one last battle.

After the battle, Sync finds herself before Saria in the sage’s room of the Forest. (something like the room of sages in OoT, but forest themed)

Saria tells Sync that the medallions hold immense power, but are unable to be used due to the time spent holding Ganon at bay. Saria also explains that the darkness is connected to Sync due to the latter’s interference. However that could also be the only thing preventing the darkness from escaping all at one go.

Saria transfers all of her power into the medallion and unlocks its true power, which allows Sync to use the Wolf transformation longer and even for places outside of the Lost Woods. (The medallions cannot use their power outside of their respective areas before this)

The Forest medallion’s new power up cleanses the forest of the corruption.

Sync now heads to the fire temple.

Similar to the inverse Forest temple, the inverse Fire temple is also going along the theme of the fire trial, the fear of not having strength.

Passing through the inverse Fire temple, Sync faces the final boss, a dark version of the first fire boss. After defeating it, she once again faces against a shadow of herself. This time the shadow forces her to fight one on one, but the shadow seemed twice as powerful as Sync.

Sync faces certain defeat but then the ‘spirit’ of Saria appears beside her and helps Sync gain ‘strength’ in herself.

Sync manages to defeat her shadow, and appears in the sage’s room of Fire where she meets Darunia.

Darunia unlocks the fire medallion’s power.  Darunia also tells Sync that the darkness gains power through her fears, as Sync is connected to it. However inversely the darkness can also empower Sync and grant her immunity to to certain effects.

With the Fire medallion’s power unleashed, the darkness disappears from mt Doom.

Sync now heads to Lake Hyrule, but finds out that the way to the lake is blocked by an intense darkness.

Not knowing how to approach it, Zake tells Sync about a secret entrance to the lake by the Zora kingdom.

However the pathway to the domain is flooded, preventing the group from getting any closer.

Using the power of the water medallion, Sync manages to get close to the Zora Kingdom, but was prevented from going any further by the darkness.

Sync remembers Darunia telling her that the darkness grants immunity as well as empowers her. Using that, Sync manages to ‘divert’ the power of the darkness, allowing her to enter the Zora Kingdom. Despite all of the water outside, the Zora kingdom is facing a drought, and Sync finds her way to the secret path to the lake Hyrule.

Sync reaches the lake, finding the lake overflowing and overcrowded by fierce creatures.

Making her way to the inverse Water temple, Sync finds that the Water sage, Ruto, is unable to move due to the darkness possessing her.

The same darkness tried to possess Sync but failed overall. It could not control Sync, but it made it hard for Sync to move the way she wanted to. (making the most irritating dungeon in OoT even harder)

Like the other temples, the water temple incorporates the trial of water, fear of not being in control.

Sync soon faces with the final boss, a dark version of the water trial boss. Defeating that, however, does not result in the same thing, as the final boss suddenly becomes a giant whale.

The giant whale swallows Sync and Sync finds herself trying to find her way out. Within the whale, Sync sees her shadow that forces her down paths that lead her to dead ends.

Finding the ‘heart’ of the whale, Sync faces off against her shadow, who mocks her. This is the first shadow to speak to her directly. The shadow attempts to ‘possess’ Sync once more, but Sync manages to push aside the influence and defeat the Shadow.

Speaking to Ruto in the sage’s room of Water, Sync finds out that the darkness is not only empowering her, it also provides her a connection with the sacred realm itself, and in a way, connection to Ganon.

Ruto unlocks the water medallion, and tells Sync that the darkness that made Zelda ill may be weaker with each inverse Temple she clears, but it will only force the other inverse temples to be stronger, and it may eventually lead to the early release of Ganon.

Zelda, a step too far Part Two

Following after Sync retrieves the Water Seal from the Zora Domain.

Sync is contacted by Impa, who tells Sync to return to Zelda’s side. Together with Golok and Zake, Sync heads to the castle. Reaching the castle, Sync is greeted by Zelda, who tells Sync that time is running short. While Sync tells Zelda of the cause of the darkness lies within the inverse temples, Zelda, like the other sages, does not think Sync is ready to enter them.

This causes Sync to doubt herself and causes her dark mark to break Zelda’s magic seal over it. Zelda manages to contain the darkness but this leaves Sync with only more doubts about her own abilities.

Sync then leaves to seek the advice of the Sages, specifically Saria.

Saria tells Sync that what Sync feels is normal as Sync constantly looks up to try to take over her brother’s place as a hero, however that would only push Sync in the wrong direction.

Saria tells Sync that the inverse temples are capable of forcing her dark mark to consume her entirely if she is not careful, and that the medallions of the sages could dampen the effects to a certain point, thus told Sync that if Sync felt herself ready, she may attempt the inverse temples. Otherwise, collect the other medallions before trying.

Sync understands that she is not ready and sets off for the next sage, which is sage Impa of Kakariko village. However the present Impa tells Sync that they (the Sheikah tribe) do not know where the sage Impa can be found.

Sync is then guided to the graveyard, where she is then ambushed by poes, who then drag into into an open grave that leads into a deep pit.

Landing at the bottom with no light, Sync is forced to find her way through the darkness, all the while being taunted by poes and their lanterns that constantly seek to make Sync fall.

This is the fourth trial, Fear of darkness, not knowing what lies ahead. Sync will eventually find her way and face the physical incarnation of the darkness, a bodiless creature that uses poes as its tools.

Defeating the shadow, Sync will restore light to Kakariko village as well as release the Shadow Sage, Impa. The sage grants Sync the Shadow medallion, which gives Sync the dark armour, capable of blending into shadows, as well as a scythe, which is able to create ‘shadow wells’.

The sage tells Sync that the Inverse Shadow Temple is a dangerous place, but feels that Sync may have already gotten strong enough to face it. Sync chooses to find the next sage, and she is pointed towards Gerudo Valley.

Heading back to Kakariko village, Sync is joined by the current Impa, becoming the third companion.

Sync now heads to Gerudo valley. Meeting with the Gerudo, Sync is first met with some hostility, before she is welcomed by the leader of the Gerudo tribe, Nahara. Nahara tells Sync of a sandstorm that is preventing the Gerudo from heading towards the Spirit temple. Deciding that she must go despite the objections of her companions, Sync braves the storm.

Separated from the rest, Sync faces the next trial, fear of solitude. The storm leaves Sync stranded and she only manages to find a small stone temple in the middle of the desert. Sync soon realises that the temple she took shelter in is the cause of the sandstorm. Deactivating the device causes the storm to die down, but also reveals a giant sand creature that surrounds the temple.

Sync fights the creature alone until her companions with Nahara arrive and they defeat the creature together. They head towards the temple and Sync finds the Sage of Spirits, Nabooru. Nabooru grants Sync the spirit medallion, which gives Sync twin swords and the spirit armour, which allows Sync to create a clone of herself.

Going back to the Gerudo stronghold, Nahara teaches Sync how to fight with two swords and joins Sync as a companion.

Sync is then called back to the castle.

To be continued

Zelda, a step too far

Another story, another time.

This time, Zelda. This story is called ‘Mark of Courage’

This story was first thought up as a ‘what-if’ scenario, but later transformed in order to try to squeeze itself into the timeline.

This story takes place within what is known as the ‘era without a hero’. Taking place after Ocarina of Time, in the Adult Link timeline, the story would follow not Link, but rather a female version of Link called Sync.

Sync is in fact, Link’s twin sister, so I am establishing that there ‘is’ a hero, just circumstances prevented such a thing from happening.

Sync’s name was chosen due to Link being a ‘link’ to the players. Sync is a ‘syncronisation’ of the players, similar to Link.

In this story, Sync is the twin sister to Link. She is brash, curious and rather the opposite of Link.

Sync soon discovers the site where the old Hyrule Castle once stood, where Ganon was defeated by Link. Now the place where the castle once stood is a giant temple, used to house the evils that was released when Ganon was killed. Before Zelda or Link could stop her, Sync touched the altar which housed the evils, and unleashed it onto Hyrule. This also activated the triforce, which came to be inherited by Link and Zelda. Sync, on the other hand, had a similar triforce burned onto her right hand, but this mark was black.

Link and Zelda vowed that when the time came, they will have to save Hyrule from the evil that was released. Sync was also made to forget what had happened by Zelda’s magic.

Skip a few years. Now teenagers, Sync is different from when she was young. Slightly aloof and proud, Sync also did not like the way her brother always babied her. However due to her dark mark, Sync was also easily scared and lost. Their village was attacked by Stalfos and they chose to run into the Lost Woods to escape. Link sacrificed himself to let Sync get away, though his actual demise is never stated. Link also gave sync his sword.

Sync meets Saria, the sage of the Forest, who gifts her with the green tunic of the forest as well as specialised gloves that exposes her mark. Sync also gains a fairy companion, a foul mouthed fairy called Ide.

Sync then lets Ide guide her to find Link, only to find a bloodied scene with a corpse mangled beyond recognition. Sync assumes it is Link and has a mental break down, causing her mark to activate for the first time. Saria returns and calms Sync immediately. Saria instructs Ide to guide Sync to see Zelda, which the pair later does.

Upon meeting Zelda, Sync recognises the princess as someone she met when she was younger. Zelda explains that the dark powers that Sync unleashed had begun to weaken the seals set in place on the scared realm by the seven sages. It is Sync’s job to restore the seals as much as she can as she is related to the darkness through her mark. Zelda is unable to do anything as assassins have targeted her life should she set foot out of the castle. There is also rumours of an impending war with an unknown force to the North. Sync is rather against the idea but Zelda convinces her in the end.

Sync first heads to Lon Lon Ranch and finds out that a new rancher has set up shop elsewhere and is taking away all of the customers. Sync is reluctantly forced to go investigate, all the while being tailed by Impa, Zelda’s attendant, who is much younger than her previous counter parts.

Going to the new ranch, Sync discovers that the rancher had kidnapped people (including Maloni, an incarnation of Malon), and forced their loved ones to abandon all other businesses. By doing this, the rancher would have a monopoly in the market and Hyrule would be forced to heed his word or be forced to have its market crash. Fueled by a dark power that the rancher calls ‘master’, Sync faces off with the Rancher. Impa appears and aids Sync, dropping an arm attachment form of the hookshot. Sync uses the hookshot to take down the rancher.

With her new weapon, Sync heads to the Lost Woods once more to find the Sage of the Forest and the Forest Seal. However Sync is tricked into a maze by a hooded figure. The maze itself is alive and only leads Sync to get lost no matter how or where she went. This is the first of the trials that Sync has to face. Each trial is following the motif of a different type of fear. The maze is the fear of losing your way, and the fear of not having any direction to go.

Sync discovers the source of the maze, as well as grabs the forest bow, a long bow (longer than Link’s normal type of bows), and defeats the maze. The stranger from before is revealed to be the soul of a lost child who was devoured by the maze. The child leads Sync to the Forest Sage as gratitude for freeing him. The forest Sage, Saria, tells Sync that the seals were indeed weakening and that they are beyond repair. However the sage gifts Sync with the medallion and tells her that though the powers have waned, the seals are still useful.

Saria teached Sync that the medallions can be fitted into the groove on her glove above her mark and grant her additional powers. The Forest medallion gifts her with the armour of a Wolf, allowing her to run fast and jump great distances. Saria also tells Sync that with the medallion, she can enter the ‘inverse forest temple’, being the forest temple but within the darkness. It is only through these temples would Sync find the source of the darkness and the key to lifting the curse. However the sage tells Sync that she is not ready for it and instructs her to head towards mt Doom to find the sage of fire.

Sync goes to Kakariko village at the base of mt doom and finds Impa once more. Impa teaches Sync how to use the bow with new techniques and also gifts Sync with a cloth that can be wrapped around an arrow and lit to create a fire arrow. Impa also teaches Sync on new fighting techniques with the hookshot.

Going up to mt doom, Sync meets the Goron, and a Goron miner named Golok. Golok explains that the mountain is extremely unstable. Sync is told by Ide that the sage is probably inside mt doom. Golok decides to accompany Sync, becoming the first ‘companion’. Sync enters mt doom to find that the lava flow is unstable and rocks and boulders frequently rained down on them. Getting inside the temple of Fire, Sync finds that many paths are blocked, however Golok is able to destroy most of the rocks. This is the second trail of fear, the fear of lacking power. Sync and Golok reach the Fire Sage, Darunia. Darunia reveals that most, if not all of the sages, are in fact, dead. However they took it upon themselves to safe guard the seals even beyond death. Darunia reveals the source of the instability of mt doom, a fire golem. Sync and Golok work together to defeat the fire golem and Darunia gifts Sync with the fire medallion.

The fire medallion gifts Sync with the dragon armour, which comes with dragon wings. The wings gives her temporary flight but requires concentration and magic, which Sync does not have in abundance. The fire medallion also gifts Sync with a great sword of fire.

Darunia shows Sync the entrance of the inverse fire temple, but tells sync to find the water sage instead.

Back in kakariko village, Impa tells Sync that the army from the North is getting close.

Sync heads to the Zora domain only to find that whirlpools have formed all over the domain, forcing the Zoras to hide in their main place. Instructed by the King of the Zora, Sync is accompanied by a Zora warrior called Zake, being the second companion. Zake shows Sync the sacred Zora fountain where a massive whirpool was located. Sync accidentally falls into the whirpool, leading Zake to follow Sync in. Zake and Sync end up at the bottom of the whirpool in some sort of large bubble that covers the bottom of the Zora fountain, creating an air pocket of sorts.

This is the third trial, the fear of losing control, or not being oneself. Sync would realise that the air pocket is filled with some sort of gas that causes changes in personality, as seen in Zake. However Sync’s dark mark protected her to some extent. Finding the source as a large seashell monster, cleared the trial and was gifted the water medallion by the King Zora.

The water medallion would gift Sync with a Zora armour that allowed her to swim and breath underwater. It also gifted her with a spear as a weapon.

The King revealed the inverse water temple to be at Lake Hyrule but like before, told Sync to go find the next seal.

To be Continued

Muv Luv, Not yet an Eclipse

Right, so I wrote this Muv Luv story due to reading the plot for the game portion, which continues on what happened in the anime.

Honestly, I wouldn’t care too much about it but it just made me rather sad about what happened.

To cap it all off, Yuuya chooses to be with Cryska, but Cryska no longer has access to her medication, which causes her to die.

Yui finds out that she and Yuuya are half siblings, and crushes her love like no tomorrow. Yuuya does not know this since he is so dense.

Yuuya runs away with top secret American TSF and joins up with Fikatsia Latrova, who wasn’t dead. Together they attack Evensk Hive during Operation Ouka and the whole Total Eclipse stuff that that Russian dude was planning goes into effect, ending the story.

This. Explains. Nothing.

So to top it all off, I decided to continue the story. NOTE, I am writing for the Harem ending. That means no hold-bars, full out everything. The plot may be sickening given the context above, but I DO NOT CARE.

 


 

After the battle of Evensk Hive, Yuuya, Inia and the rest of Zhar battalion escape from the Soviets. They head to Japan mainly due to Inia having a ‘connection’ with Kasumi over at Yokohama base. Fikatsia is critically injured during Evensk Hive and entrusts all command to Yuuya. They manage to get into Japan and Yui is sent by the shogun to greet them. Japan unofficially welcomes their defection and Yuuya together with the rest are brought in secret to Tokyo.

In Tokyo, they meet Kouzuki Yuuko, who take Zhar under her wing and gives them new lives, albeit still having to serve in the military. They are renamed Saika Battalion.

Yuuya is reunited with Argos, each member either defecting or joining Japan.

Yuuya is then told his position is different from the others as he had stolen an American top secret TSF, as well as having knowledge to many secret projects of America. Japan knows that they cannot ‘officially’ protect him and thus made him marry Yui. By marrying into the Takamura family, he would be protected by the prestige of the family name.

Yui is hesitant but she is told by everyone (including her uncle and the shogun) that her happiness is the most important thing. Yuuya does not mind and returns Yui’s feelings. The two become married and Yuuya becomes part of the Takamura family

 

Skip a few months, the shogun hears reports of Soviet research on psychics and sees Russia as a possible enemy should the war with BETA end soon. The shogun sends out the new Argos team, which includes Fikatsia and Inia, together with newly built stealth units using Yuuya’s stolen unit designs. Argos infiltrates Russia and discover that a rogue faction of psychics are attacking several places. This rogue faction is led by that Jerzy Sandek. He wanted to take revenge on the Soviets for taking over his home country and this was his revenge. Jerzy reveals to Yuuya that he uncovered Cryska’s body and used her brain to implant into another clone. This clone was more stable than Cryska physically, thus not needing medication, however mentally weak, and he restricted the clone’s ability to think. Jerzy said he needed Cryska’s brain for it contained the necessary link for the Total Eclipse ability like at Evensk Hive. No other clone would suffice as the bond Cryska had with Inia as well as Yuuya was the catalyst.

Cryska is also an extremely skilled pilot, even amongst the clones, and her talents would go to waste. Yuuya is forced to fight with the clone though he is unable to deal the final blow.

Yui takes over the fight but she is hampered as it is revealed she is actually pregnant.

Inia, not wanting to lose anyone else, steps in. Inia is the ‘key’ and she holds onto Cryska’s ‘soul’. When Inia came close enough, the clone started to remember the past as Cryska, causing her to faint. Jerzy sees this as a failure and attempts to escape but the Soviets start to close in. Yuuya grabs the clone and Jerzy and makes a run for it.

Jerzy reveals that the clone was more or less Cryska herself. Even if the body is not the same, her memories, personalities and thoughts are the same. Jerzy tells Yuuya that he had hoped that through the clones, he would be able to recreate his sister but now he realised that it was all a mad chase and that it was his pride that kept him going. He tells Yuuya to take Cryska and escape. He will deal with the Soviet Psychi program himself.

Yuuya wanted to protest but Inia insisted that they must leave. Yui’s condition is not too right to continue fighting. Yuuya orders a retreat back to Japan.

Jerzy then takes what remaining psychic TSFs he has left and makes a charge at the Soviet forces that encircled him. He dies, but not before he takes out a whole lot of Soviet TSFs

Returning to Japan, Yuuya is worried about both Yui and Cryska. Yui is pregnant and the fighting made the strain on her body worse. Yui, however, tells Yuuya to go to Cryska’s side, as she can tell he is worried. She tells him she will be fine as she is sent to the hospital

Cryska is placed in a medical liquid tank and Kouzuki begins to stabilise Cryska’s mind with the help of Inia and Kasumi. Soon after, Cryska awakes, not remembering anything after her ‘death’. Cryska and Yuuya reunite with one another.

Skip a few months forward, Yui has given birth to a healthy young boy, Cryska is living with the Takamura family (I guess you can say Yuuya’s mistress?), when they are approached by the Shogun with news that the BETA are once again active, and that this time, they have reinforcements from the Moon.

This end is meant to be a cliff hanger to the second story, which details a mecernary group based in the UK heading towards Asia to deal with a new nest that has settled itself in the middle of the South China Sea. The mercernary group is called the ‘Raven’s Watch’ and they are joined by Argos as well as the ‘Black Knights’ from COSEAN. The sequel would go indepth about the invasion from the Moon and how the UN has decided a split attack. One to deal a decisive blow agains the BETA on the moon, and the other is to systemetically wipe out the more dangerous nests on Earth. Of course, the lunar battle is suicidal but it is necessary even as a method to buy time for the forces on Earth to regain their foothold.

Ragnarok Story. What was meant to be

Well, my Ragnarok Online story had hit haitus and most likely will not continue for any time soon.

However the entire story was all planned out already. I have no idea what is stopping me.

Here is what is meant to happen after where the last chapter left off.

– Wolf God Fenris joins the party

– Fenris reveals to Tharin and Feyrin that Vestratos was once a mortal man driven by darkness and madness, constantly hunting for the Valkyrie that he fell in love with. Fenris also reveals that Tharin is proof that Vestratos had found his loved one

– Party heads Eastwards and meets with the newly formed resistance forces which is led by none other than Bishop Sarai, Tharin’s foster father.

– With the resistance, are two former Winveros Knight Generals, Monika Krewsnik and Sepheria Silwin. Monika is revealed to like Kaine Verther but hides it under the guise of hatred against the Verther family

– The camp is attacked and Tharin and her group are forced to leave

-They reach the Eastern Port of Alberta and meet up with Joan. Joan manages to get them a boat to sail for Luo Yang

– Upon reaching Luo Yang, they are told that there is war going on between the three Eastern Nations, Luo yang, Amatsu and Gonryun.

– The Eastern Guardian, Seiryuu appears before Tharin in a vision, telling her that something evil is causing the distrust between the three nations and in order to summon him, she must find whoever is responsible

– Tharin’s group head to Amatsu and find the culprit, averting total war

– Tharin is told to collect the sacred pieces of treasure hidden in labrinths of the three nations and finally in Gonryun, offer them to a temple that is in the sky.

– Summoning Seiryuu, Tharin is challenged with several riddles and puzzles, all the while she is forced to fight with Seiryuu

– Tharin shows her wisdom, thus earning Seiryuu, the East guardian of Wisdom. Seiryuu’s weapon is a long spear with a flexible armour made from scales

– The three Eastern nations promise to help and send their armadas together with Tharin back to the mainland

– The resistance on the mainland were facing near defeat but with the arrival of Tharin and the Eastern Nations, they managed to push the forces of Prontera back

– Bishop Sarai tells Tharin to head North to collect the final Guardian for there is something that she must do in order to fulfil her destiny

– Seiryuu reveals to Tharin that hidden within her blood is the key to ending Vestratos and that her identity is the key to it all

– Seiryuu also tells her that the one to explain everything is not him, but someone else who had been wanting to tell her all of this since the beginning

– The group head to the frigid North and face the Ice General, a Knight Lord who made base in the North to fight Ice Giants.

– The group started to fight with the Ice General but with the intervention of Ice Giants, they band together and drive off the Ice Giants.

– The Ice General admits he is not interested in the War and only seeks to ensure Prontera is not threatened by Ice Giants, thus letting the group pass without incident

– In the Ice caves, Tharin needs to face giant walls of Ice that reflect her past. Only by conquering the visions of her past can the walls break

– Tharin reached the final Guardian, Genbu, who has a near impregnable defence.

– Tharin uses the other three Guardians and manages to take down the defences of Genbu, thus earning her the last Guardian. Genbu, the North guardian of protection.

– Genbu gives her the great crystal shield which can reflect every attack. His armour is large and tough

– The group head back to the Ice General, but find Bashin, who is still loyal to Prontera. Bashin had killed the Ice General for treason

– Tharin is captured while the rest of the group flee

– Tharin is brought back to Prontera and tortured. Her innate powers together with the dark vampiric powers that lingered in her prevents her from dying from torture

– Tharin felt heartbroken by Bashin’s betrayal and was about to lose hope when Kaine and the others manage to infiltrate and rescue her

– In the escape, Kaine faces Bashin and kills him. Tharin, though feeling sad, knows that it was the only choice (as Bashin had told her with his dying breath that his loyalty was all he had)

– Regrouping with the resistance, Bishop Sarai plans for the final attack, but brings Tharin through a series of underground tunnels that lead back to Crusader Order’s underground chambers

– Using the four guardians, Tharin releases the lock on the giant seal in the underground chamber

– Inside the seal, is a woman who Kaine recognises as Lenith Yuril Winveros, the Winveros who was suppose to have sired a demon child with Vestratos

– Lenith reveals that she is the Valkyrie that saved Vestratos and fell in love with him, reincarnated on the mortal World as Lenith Winveros

– Lenith also reveals that Tharin is her daughter, which means Tharin is a Winveros, as well as the child of Vestratos

-Vestratos also knew that Tharin was the only thing that can kill him and using the last bit of his humanity, gave her the power to kill him to end his madness

– Lenith revealed to Kaine that Kaine’s father never killed Tharin, for he was a man of honour and would never harm a child

– Tharin is begifted her real name, as well as her family’s sacred title name: Asheraxia Ilvyian Shivylie Winveros, the family’s title name meaning ‘Holy Blade’

– Lenith disappears, having fulfilled her destiny

– Tharin, now called Asheraxia Ilvyian Shivylie Winveros, takes up the mantle of the Winveros and by realising her real name, is able to use the Winveros’ blade, the pendant that was around her neck the entire time. The ‘Ragnarok’

– Leading the battle, Asheraxia defeats the armies of Prontera

– Cornering Kilreil and Volos in Prontera, Asheraxia was told that Volos needed to consolidate power and get rid of her due to the vision he had seen that Vestratos would destroy everything

– Asheraxia knows that Volos is right but his methods were too extreme and thus executed Volos. Kilreil, being a Knight Lord, was imprisoned

– Asheraxia took the throne and sought to rebuild Prontera to its fomer glory, as well as prepare the Kingdom for the inevitable battle with Vestrastos

– Skip few years

– The battle with Vestrastos nears and Asheraxia readies the armies of her Kingdom

– Kaine had left Asheraxia’s side after an argument they had

– The battle begins as Knights and undead clash

– Asheraxia meets Vestrastos in battle

– Kaine hurries to the battle

– Asheraxia delivers the final blow to Vestrastos, freeing the soul from its madness

– But in doing so, Asheraxia also releases the powers that Vestrastos gave her, which was actually revealed to be keeping her alive since young

– Slowly turning to stone, Asheraxia gave her final instructions on what will happen after her death. Knight Lord Kristian will take over Prontera

– Kaine reached Asheraxia to hear her say her love for him will never change before she is finally turned completely stone

– Asheraxia’s old comrades went their separate ways, with Kaine becoming depressed and leaving for an unknown place

So ends Painted Wings

What follows is suppose to be a prequel, called ‘Fallen Wings’, which follows Lenith Yuril Winveros when she was reborn on the mortal plane. After that would be a sequel to Painted Wings, called ‘Unborn Wings’

The story of ‘Unborn Wings’ is meant to follow a young man who is searching for his father. This young man is actually Kaine Verther’s son. Kaine had disappeared when his son, named ‘Regius’, was still young in order to find what he called ‘Painted Wings’. Regius would travel all over the country and meet many of his father’s old comrades. He also would make several comrades of his own, amongst which was an amnesiac woman called ‘Tharin’. As the group travelled, it is shown that the tree of Yggdrasil were beginning to decay and the different Worlds were beginning to collapse. Different creatures and beings began to invade Midgard due to the World’s relative stability. Tharin would tell Regius that she knows of what Kaine was looking for, and so leads Regius to an underground vault under the Crusader Order and showed him a statue of a woman. This statue is Asheraxia Ilvyian Shivylie Winveros. Stating that Asheraxia is the ‘painted wings’ that Kaine sought, Regius wonders why would his father be obsessed over a statue. Tharin then reveals that the reason Midgard is safe from Yggdrasil’s decay is due to Asheraxia. She is a being born from a Valkyrie of Asgard and the demon of destruction, Vestrastos. Her powers were so great that it kept Midgard stable, and yet caused the imbalance for others, which explains why the other races came to Midgard, to destroy Asheraxia. However in doing so, would cause Midgard to be destroyed in the process. Tharin also reveals that she is actually Asheraxia’s daughter, born before the battle that cost Asheraxia her life, and also daughter of Kaine, making Tharin and Regius half siblings.

Regius and his group would then seek to revive Asheraxia, following Kaine’s path to find the four guardians once more despite their powers being waned. Fenris appears and helps by guarding Asheraxia while Regius goes on his quest. The story would then lead to Regius and his party freeing Asheraxia from her stone coffin. Asheraxia then proceeds to use her power, together with Fenris, the four guardians as well as Jormungand, to separate Midgard from the World Tree, thus ending the threat to Yggdrasil and the other Worlds that Midgard would produce. Asheraxia would then find Kaine and bring him back. However Kaine is too weak and soon dies, but not before receiving forgiveness from Asheraxia for all of guilt. Asheraxia then takes her place with Fenris and the four guardians as the protectors of Midgard. Tharin and Regius would then go and live together as family.

 

Well, that is about is for the ‘Wing’ series. The names behind each story is meant to reflect the main characters. Painted Wings was written as Tharin, who is later Asheraxia, is living under a false life. She is also ‘tainted’ by various darkness due to her birth and her adventures, therefore becoming ‘painted’. For ‘Fallen Wings’, it is clearly meant to represent Lenith as a fallen Valkyrie living on Midgard. ‘Unborn Wings’ is referencing Regius as well as Midgard itself, as towards the end, Regius realises his own destiny and frees Midgard from the shackles of the World Tree.

Angel Beats! Regrets of my own

After looking back at my Angel Beats! Story, I came to realise that I had a lot more that I failed to incorporate inside my stories. While I am writing out the side stories, there are some things that are a little too late in put in with the side stories. Here are a list of things that I slipped up on as well as things that went on while I wrote the two stories.

Also, I do not think I need to say this, but SPOILERS for those who have yet to read the stories

1) Kurogane Kou, the main character of the first fic, was actually meant to be more lifeless. She was meant to be a whole lot quieter in the second fic, however that would limit her interactions with the main character of the second story, Katsuragi Rei. Her character had to be rehauled somewhat after the first few chapters.

2) The twin swords of Kurogane Kou, Kurenai and Hikari, were meant to be extremely power weapons. Kurenai was actually designed to be a ‘sword that must never be drawn’, while Hikari was meant to be a ‘sword that must never be sheathed’. The idea is that Kurenai was so powerful that once it is drawn, it will kill everything without hesitation, chaos incarnate. Hikari was the complete opposite, representing order and it is a sword that once is sheathed, all things good in the world will crumble. However the idea of two reality changing blades was too much. However the concept of Order and Chaos was shifted from Hikari and Kurenai, to Blue Gear and END respectively. While they are not exactly “all mighty” weapons, the idea of END being the sword that, once drawn, will bring about destruction of all. Blue Gear is the sword that must never be put down for it is the manisfestation of order.

3) Ooguchi Daisuke was meant to have a larger role, however as time went by, I became more focused on Katsuragi and Yamato’s journey. He is, however, referenced in the later chapters though not by name so no one really knew who he is. He is actually the ‘sergeant’ who was tasked to clear the dorms during the last fight. The one who complained that he was losing hair.

4) Like wise, Imagawa Jin was meant to have a larger role, as I did place him as a squad leader. However he was somewhat hard to put in with a serious mood. He is mentioned and appears once or twice. But that is about it.

5) The reason behind the feud between Taeno Yuki, leader of Fort, and Tatsume Kenji, leader of Intelligence, was never explored. I had explained it to one of my readers when he asked in a private message, but I never really told anyone else. The reason behind their distrust would go way back when the different factions were all vying for control before the SSS2 was formed. Kenji was the leader of his own team and he had faced Yuki in combat. He understood how Yuki would waste the lives of men under her just to obtain her objectives, all under the understanding that they cannot really ‘die’ in the afterlife. However the true bickering began when the SSS2 was formed. In the beginning, the Strategic squad, Throne, was under Intelligence. After all, it is considered ‘Intelligence’. However Yuki forced the Strategic Squad to be moved under the jurisdiction of Fort. This was under the pretense that as the stratgists had to be placed in the most well guarded and central place of power, the headquarters of Fort, then Throne should be made part of Fort. Kenji saw this as a ruse by Yuki to usurp power and be the ‘sole’ leader behind the facade of the division leaders. However he was unable to put forth his argument as Yuki already had the backing of Himura Yuuko, the Boss of Guild, as well as Ein Shrewerz, the leader of Assault. Himura Yuuko was installed in power by Yuki, however Ein was a leader from the get-go. If someone like Ein, who fought against Yuki multiple times, would now give her his support, then there was little Kenji could do. Therefore Kenji allowed, albeit begrudgingly, Throne to be transferred to Fort.

6) The one division that was never explored properly was the Diversion division. The Intelligence division was never really explored that much in detail due to my decision to make them more ‘mysterious’ and more ‘ninja-like’.

7) Kurogane Kei, Kurogane Kou’s twin brother, was never meant to make any appearance. He was suppose to just be mentioned around. During conceptualisation, his name was not Kei, but rather Hikaru. It was changed as his name being somewhat related to Kou and Rei seemed more interesting.

8) Half way through the story, Fort and Assault switched positions with their numbering. Assault went from Division 2, to Division 1, and Fort vice versa. This switch is not intentional and merely me forgetting which one was which.

9) The girl who was shot in the beginning of What we Live For by Imagawa, was meant to make a return, joining Fort, however she was never mentioned again. She would choose to distance herself from the SSS2 and end up being devoured by a Shadow.

10) Kusanagi Yamato’s back story was meant to be something completely. However at the time of writing, I was in a slump, having no ideas, and also was quite pressed for time.

11) When first writing both Angel Beats! stories, I had no idea just where the story would go. I only had a vague idea of what would happen at the very end, and that end was having an NPC kill the main character. Everything came together only after chapter 6 of the first story, and I had a clear idea on what was going to happen for the rest of the first story. The second story was a complete mess due to the long breaks I was forced to take with my military enlistment.

12) Fudou Akira, Kurogane Kou’s love interest in the first fic, was an accidental creation. He was never meant to be so prominent, but by the time I wrote about him guiding Kou in Big Site, I decided to change it and so went back and rewrote that chapter. Ryuuji, the cross-dressing archer, was meant to be Kou’s life-changing loss.

13) I write all of my stories in Notepad on my laptop. This would be my 6th laptop to become my writing laptop. Worst of all, I write in comic sans, and bold. Writing in Times new Roman just made it too restrictive for me and writing in comic sans made me think of it like a child’s storybook, and less like an essay. (And like chapter 13 of what we die for, this entry number 13 is a huge twist for most of you)

14) My military style of war was inspired more by movies, than my own military experience. I was a soldier of a peaceful nation so saw little action. The shooting range was probably the most I got to see with a rifle and grenade.

15) The Lieutenant Kai who trained Katsuragi Rei and Saya is actually based off my own Platoon Officer during my basic training in the military. He was rather opposite of most other officers and preferred to teach by example and not scold for the minor stuff we did wrong. I asked him near the end of the training phase if I could write a character based of him and he gave his approval, though he must have thought I was joking. I wasn’t. His name is not too far off from a Japanese name, just take away one word and there you go.

16) The passing of my uncle did affect my writing. As most can see, the fights became more…. erratic.

17) The motif of the seven sins only came to me while I was watching some anime to get ideas. The idea to incorporate them as one of the themes of the story came to me after mid-way through What we Live For. While most would say Dante’s Inferno affected it, I would say… sort of. I saw Dante’s Inferno but it was when I went online to read about the original story of Dante and Virgil, that I finally decided to write the story as such.

18) The fight with the seven sins is based off different games, but mainly mixed in with the DMC series. The fight with Lust was more like a chess game in my head. The fight with Gluttony was like MonHan. The fight with Sloth was Alice: Madness Returns mixed with Asura’s wrath. The fight with Greed was mech warrior (old, I know). The fight with Envy was Star Ocean. The fight with Pride was pure DMC (those fights with the Angelic host in particular)… throw in Soul calibur. The fight with Wrath was like most RPG games…. mixed in with some good old Dun Moch style of lightsabre fighting.

19) The entrance for the SSS back into the Afterlife was planned out to be… a little different. The entire SSS would return via drop pods (ODST style). However having them simply fall from the sky was good enough.

20) The war of the dark tower (I dubbed it as such) was not meant to be so long. In fact, the SSS were not suppose to have such a presence on the battlefield. However as I wrote more and more, I came to realise that the SSS2 had to be weakened. The SSS arrived to supplement that weakness.

21) Most of the Division leaders were already set, as were their SSS ranked weapons, when I was given their designs by their respective creators.

22) Most of my own original characters are based of myself, including Kurogane Kou. Their personalities are based off old writings and blogs I wrote for myself when I was younger. I did go through many phases in my life so far.

23) Kurogane Kou’s character and design are similar to that of the main character in my Ragnarok Online story, Tharin Lethmen aka Asheraxia Ilvyian Shivylie Winveros. The change of personalities is also very prevelent in Tharin’s character.

24) Katsuragi Rei’s character is based off several Male Protagonists of several dating simulation games I played. Yes. I play dating simulation games.

25) I tend to incorporate philosophical teachings in my stories and they are based off my own philosophies, both for the protagonists and the antagonists. To create such ideas, I had to look at my own thinking and develop compelling arguments against them. As such I had to hold arguments with myself. Out loud.

26) At the end of What we Live For, it is hinted that everything is a loop. Yurippe married and changed her surname to Taeno. Her daughter is Yuki. This is hinting to Yuri’s inevitable death from the accident that was explained in through Yuki’s battle. Rei was reincarnated into Otonashi Rei. He is meant to marry Kamiya Kou and together they will have two kids whom they will name after Kou’s father and aunt, Otonashi Yuzuru and Otonashi Hatsune. This also means that Rei and Kou will pass away in an accident. Kou’s journey through the afterlife is also explained to be three years in real life. From her murder, three years after, Kou was reincarnated as Kamiya Kou.

27) The giant Battleship Yamato is actually named after the famed battleship of the same name. The reason in the story for its name being Yamato, was due to Kusanagi Yamato being the de facto leader of Guild at that point of the war. The one to command it, Yamamoto Takanari, was specifically chosen for this task. Although he was given to me by one of my readers, I saw an opportunity and took it. The admiral incharge of the Imperial Japanese Fleet back during WWII was Admiral Yamamoto. Although Yamamoto is a common surname, I thought the connection was interesting and thus used it. Admiral Yamamoto was also the one who started to project to create the Yamato and her sister ships. However he was killed when his plane was shot down, thus delaying the production of the Yamato class battleships until near the end of the war.

28) Other characters from the Key franchise of games were suppose to make appearances, but I decided to cut them due to the large number of characters.

29) The total number of named characters is unknown to me.

30) The reason why Yuki’s elites were called Wolves is not due to the reason stated by Kou in What we Die For, but rather it is an allusion to the Shinsengumi, a group of samurai back during the Meiji restoration era, made famous by the Ikedaya incident, where they prevented the burning of Kyoto and killed / arrested key figures of the opposition faction. The Shinsengumi were also called ‘The Wolves of Mibu’, which was the area they came from. In the months following the Battle of Big Site, Kou would lead the Elites besides leading her own Division. However Kou did not have time to lead the Elites and thus chose the first new leader, a young man called ‘Mibu’. She then changed their squad name to ‘Wolves’. However shortly after Mibu took over the Wolves, he was killed in action and so Kou chose Iori to lead next. Iori would lead the Wolves from then onwards all the way through the war. The Wolves only answer to Yuki, however it is also true that they will listen to Kou as she was the one who led and created their squad.

31) The two stories were never meant to stretch this long. It was planned for two years, and went longer than expected. I wanted to end them with an even number. Because I like even numbers.